![]() this is Max Payne, but every element has been buffed beyond recognition and it's a thrill from start to finish. Limbs buckle, paint pots fly off the wall, bodies arc through the air in graceful flight and boxes you'd been using for cover a few seconds earlier are blown away leaving you fully exposed to the relentless waves of gunmen all packing bullets emblazoned with your name. It did (round about six hours after I started it), but by then I'd been sucked in and spat out by the new Havok 2 physics engine that fully realises the cinematic scope the developers were aiming for in the original. Believe me when I say that The Fall Of Max Payne is one of the tightest, most thrillingly captivating games of all time, and like all good things in life I didn't want it to end. Cut forward a few hours and I was bom again, tired only of games that finish too early. I started playing the game at six o'clock on a Sunday evening after a heavy weekend, tired, hungover and in need of sleep. ![]() I'm not saying best, I'm just saying coolest, and it's just been superseded in almost every way possible. The original was, in my humble opinion, the coolest PC game ever. So why the huge score? Let me try to explain. ![]()
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January 2023
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